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Reception

评价
汇总得分
汇总媒体得分
Metacritic90/100[1]
评论得分
媒体得分
Destructoid9.5/10[2]
Edge9/10[3]
Eurogamer9/10[4]
Game Informer9/10[5]
GameSpot9/10[6]
IGN9.4/10[7]
PC Gamer美国90/100[8]
VideoGamer.com9/10[9]

Dota 2 received universal acclaim, according to review aggregator Metacritic.[1] In a preview of the game in 2012, Rich McCormick of PC Gamer thought that Dota 2 was "an unbelievably deep and complex game that offers the purest sequel to the original Defense of the Anicents. Rewarding like few others, but tough".[10] Adam Biessener, the editor who authored the announcement article for Dota 2 for Game Informer in 2010, praised Valve for maintaining the same mechanics and game balance that made Defense of the Ancients successful nearly a decade prior[5] and Quintin Smith of Eurogamer described Dota 2 as the "supreme form of the MOBA which everyone else working in the genre is trying to capture like lightning in a bottle".[4] The most frequently praised aspects of the game were its depth, delivery, and overall balance. Chris Thursten of PC Gamer described the gameplay as being "deep and rewarding".[8]

Martin Gaston of GameSpot complimented Valve for the delivery and artistic design of Dota 2, citing the execution of the user interface design, voice acting and characterization as exceeding those of the game's competitors.[6] Phill Cameron of IGN and James Kozanitis of Hardcore Gamer praised Dota 2 for its free-to-play business model that was not affected by cosmetic items, with Kozanitis stating that Dota 2 was "the only game to do free-to-play right".[7][11] Nick Kolan of IGN also agreed, comparing the game's business model to Valve's Team Fortress 2, which uses a nearly identical system.[12] Post-release additions to the game were also praised, such as the addition of virtual reality (VR) support in 2016. Ben Kuchera of Polygon thought that spectating games in VR was "amazing", comparing it to being able to watch an American football game on television with the ability to jump onto the field at any time to see the quarterback's point of view.[13] Chris Thursten of PC Gamer agreed, calling the experience "incredible" and unlike any other eSports spectating system that existed prior to it.[14] Sam Machkovech of Ars Technica also praised the addition, believing that the functionality could "attract serious attention from gamers and non-gamers alike".[15]

While the majority of reviewers gave Dota 2 highly positive reviews, a common criticism was that the game maintains a steep learning curve that requires exceptional commitment to overcome. While providing a moderately positive review that praised Valve's product stability, Fredrik Åslund from the Swedish division of Gamereactor described his first match of Dota 2 as one of the most humiliating and inhospitable experiences of his gaming career, citing the learning curve and players' attitudes as unwelcoming.[16] Benjamin Danneberg of GameStar alluded to the learning curve as a "learning cliff", calling the newcomer's experience to be painful, with the tutorial feature new to the Dota franchise only being partially successful.[17] In a review for the Metro newspaper, Dota 2 was criticized for not compensating for the flaws with the learning curve from Defense of the Ancients, as well as the sometimes hostile community, which is commonly criticized in multiplayer online battle arena games.[18]

Peter Bright of Ars Technica directed criticism at the ability for third-party websites to allow in-game item gambling and betting on match results, similar to controversies that also exist with Valve's Counter-Strike: Global Offensive.[19] Using Dota 2 as an example, Bright also thought that Valve had built gambling elements directly into their games, and had issues with the unregulated practice, which was often used by underage players and regions where gambling is illegal.[19] Australian senator Nick Xenophon agreed, stating that he wanted to introduce legislation in his country to minimize underage access to gambling within the games.[20] In response to the controversy, Valve and Dota 2 project manager, Erik Johnson, stated that they would be taking action against the third-party sites, saying the practice was "not allowed by our API nor our user agreements".[21]

Comparisons of Dota 2 to other MOBA titles are commonplace among the community, with the game's mechanics and business model often being directly compared with League of Legends and Heroes of the Storm.[12][22][23][24] Contrasting it with League of Legends, T.J. Hafer of PC Gamer called Dota 2 the "superior experience", stating that he thought the game was "all about counterplay", with most of the heroes being designed to directly counter another.[25] Hafer also preferred the way the game handled its hero selection pool, with all of them being unlocked right from the start, unlike in League of Legends.[25] Comparing Dota 2 to Heroes of the Storm, Jason Parker of CNET said that while Heroes of the Storm was easier to get into, the complexities and depth of Dota 2 would be appreciated more by those who put in the time to master it.[26] Further comparing it to Heroes of Newerth, players from the professional Dota 2 team OG said that most Heroes of Newerth players were able to transition over easily to the game, due to the strong similarities that both games share.[27]

Legacy

A fan cosplaying as Juggernaut, one of the game's 112 playable characters

距正式发布还有两个月的时候,DOTA2的同时在线人数就已达到33万[28],并在同年三月打破了自己的纪录,成为Steam平台史上同时在线人数最多的游戏,[29]当时的数据超过了同一时间其余九款在线人数最多的游戏的人数的总和。[30] DOTA2也是STEAM史上第一个同时在线人数超过一百万的游戏。[31][32]2015年,DOTA2在Twitch. tv的观看次数排到了第三位,紧随《英雄联盟》(LOL)和《反恐精英:全球攻势》(CS:GO)之后。[33] DOTA2联赛和锦标赛的直播也被大受欢迎,一些特定的赛事的同时观看人数甚至可以达到百万。[34][35][36] 2013年,在Game Revolution评选的有史以来最好的25款电子游戏中,DOTA2位列第四。[37]2016年,在时代周刊列举的49款史上最好的电子游戏中,称DOTA2为多人在线竞技游戏类的巅峰之作。[38]同年,PC GAMER列举的第十二届最好的100款电子游戏中,称DOTA2为最有深度和竞技体验最佳的游戏。[39]

Tie-ins to other video games and media were added to Dota 2 post-release, including custom Half-Life 2,[40] Bastion,[40] Portal,[41] Defense Grid: The Awakening,[40] Trine,[40] The Stanley Parable,[42] Rick and Morty,[43] Fallout 4,[44] and Deus Ex: Mankind Divided announcer packs,[45] which replace the game's default announcer with ones based on those games and series. In addition to announcer packs, notable third-party musical artists have written music packs that replaces the game's default soundtrack, including electronic music artist deadmau5,[46] Singaporean songwriter JJ Lin, and video game composers Chance Thomas, Jeremy Soule, and Lennie Moore.[47][48] To coincide with the Windows release of Final Fantasy Type-0 HD in August 2015, a bundle containing a custom loading screen, a Moogle ward, and a Chocobo courier was added the same month.[49] In April 2016, Valve announced a cross-promotional workshop contest for Sega's Total War: Warhammer, with the winning entries being included in the game later that year.[50]

The popularity of Dota 2 led Valve to produce apparel, accessories, posters, and a number of other products featuring the heroes and other elements from the game. In addition, Valve secured licensing contracts with third-party producers; the first of these deals concerned a Dota 2 themed SteelSeries mousepad, which was announced at Gamescom 2011.[51] In September 2012, Weta Workshop, the prop studio that creates the "Aegis of Champions" trophy for winners of The International,[52] announced a product line that would include statues, weapons, and armor based on Dota 2 characters and items.[53] In February 2013, the National Entertainment Collectibles Association announced a new toy line featuring hero-themed action figures at the American International Toy Fair.[54] After the conclusion of The International 2015, Valve awarded the Collector's Aegis of Champions, which was a 1/5th scale brass replica of the Aegis of Champions trophy, to those with compendiums of 1,000 levels or more.[55] Valve awarded the Collector's Aegis again the following year for The International 2016, as well as selling a limited edition Dota 2 themed HTC Vive virtual reality headset during the event.[56][57]

Physical props, based on items from the game, being sold as merchandise at The International 2012

A documentary on the game and its professional scene was produced by Valve and released in March 2014. Known as Free to Play, the film follows three players during their time at the first International in 2011.[58] American basketball player Jeremy Lin, who was a media sensation at the time, had a guest appearance in the film, where he called the game "a way of life".[59] Lin later compared the game and its professional scene to basketball and other traditional sporting events, saying that there was not much of a difference between the two,[60] while also comparing various NBA all-stars, such as Stephen Curry, Kobe Bryant, and LeBron James, to different heroes in the game.[61] In October 2016, Valve began releasing an episodic documentary series followup to Free to Play, titled True Sight.[62] The series follows multiple teams and players in the professional scene preparing for the Boston Major tournament, which will take place later that year.[62] Valve have also officially endorsed cosplay competitions featuring the game's heroes, which take place during downtime at professional Dota 2 tournaments and feature prize pools of their own.[63][64][65] Creation of Dota 2-themed animations and CGI videos, mostly created by the community with Source Filmmaker, also exist.[66] Similar to the cosplay competitions, Valve holds short film contests every year at The International, with winners of the competition also being awarded prize money.[67][68] In addition, Valve have created free webcomics featuring some of the heroes, further detailing their background lore.[69][70][71]

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