使用者:JuneAugust/RSX
RSX(Reality Synthesizer)(現實合成器)是一個由Nvidia和索尼合作開發的PlayStation3遊戲機專有圖形處理單元(GPU)。
除非另有說明,以下規格是均出自索尼在2005年E3大會上發表的新聞稿[1],或是同一屆會議上的幻燈片[2],或是索尼在2006年遊戲開發者大會上的幻燈片介紹[3]。
產品規格
- 時鐘脈衝550MHz[4],90納米製程(2008年升級至65納米[5][6],2010年升級至40納米[7])
- Based on G70 Chip in turn based on the NV47[8] (GeForce 7800 GTX) but with only 8 ROPs activated[9] and 128 Bit memory interface
- 3億多個電晶體[2]
- 多路可程式並行浮點著色管線
- 獨立的像素/頂點著色器架構
- 24 parallel pixel-shader ALU pipes clocked @ 550 MHz
- 8 parallel vertex-shader pipelines @550 MHz
- Floating Point Operations: 176 GFLOPS (24 * 10 FLOPS * 550 + 8 * 10 FLOPS * 550)
- 74.8 billion shader operations per second (24 Pixel Shader Pipelines*5 ALUs*550 MHz) + (8 Vertex Shader Pipelines*2 ALUs*550 MHz)
- 24個紋理過濾單元(TF)和8個頂點紋理尋址單元(TA)
- 24 Texture filtering samples per clock
- Maximum Texel (graphics) fillrate: 13.2 GigaTexels per second (24 textures * 550 MHz)
- 32 unfiltered texture samples per clock, ( 8 TA x 4 texture samples )
- 24 Texture filtering samples per clock
- 8 render output units / pixel rendering pipelines
- 峰值像素填充率(理論值):每秒4.4 Gigapixel per second
- Maximum Z-buffering sample rate: 8.8 GigaSamples per second (2 Z-samples * 8 ROPs * 550 MHz)
- 最大點積運算:每秒560億 (combined with Cell CPU)
- 128-bit pixel precision offers rendering of scenes with High dynamic range rendering (HDR)
- 256 M GDDR3 RAM at 700 MHz
- 128位內存匯流排寬度
- 22.4G/s讀取和寫入帶寬
- Cell microprocessor FlexIO bus interface
- 支持PSGL(OpenGL ES 1.1 + Cg (programming language))
- 支持S3TCS3 Texture Compression紋理壓縮[11]
新聞發布
Sony staff were quoted in PlayStation Magazine saying that the "RSX shares a lot of inner workings with NVIDIA 7800 which is based on G70 architecture."[12]由於G70能夠執行每時鐘周期136著色器的操作,在RSX預計將配備數量相同的G70並行的像素和頂點著色渲染管線的,其中包含24個像素和8條頂點管線[13]。
Nvidia CEO Jen-Hsun Huang stated during Sony's pre-show press conference at E3 (Electronic Entertainment Expo) 2005 that the RSX is twice as powerful as the GeForce 6800 Ultra.[2]
相關條目
註腳
注釋
參考來源
- ^ SONY COMPUTER ENTERTAINMENT INC. TO LAUNCH ITS NEXT GENERATION COMPUTER ENTERTAINMENT SYSTEM, PLAYSTATION3 IN SPRING 2006 (PDF) (新聞稿). Sony Computer Entertainment Inc. 2005-05-16 [2009-01-16] (英語).
- ^ 2.0 2.1 2.2 Sony Introduces PlayStation 3, to launch in 2006. AnandTech. 2005-05-16 [2009-01-16] (英語).
- ^ Slides from Sony's 2006 GDC Presentation. Game Watch. [2009-01-16] (英語).
- ^ game. E3 2005:PS3主机发布会现场. 天極網遊戲頻道. 2005-05-17 [2013-12-24] (中文(中國大陸)).
- ^ darren. 90nm源自G70:PS3的显示核心RSX就是G71?. IT168. 2005-11-07 [2013-12-19] (中文(中國大陸)).
- ^ PS3 Graphics Chip Goes 65nm in Fall. Edge Online. 2008-06-26 [2009-02-01] (英語).
- ^ Sony PS3 upgraded with cooler 40-nm RSX graphics chip, profits await (updated). Engadget. 2010-04-26 [2010-04-26] (英語).
- ^ 西川善司. 西川善司の3DゲームファンのためのPS3アーキテクチャ講座. Impress Watch Corporation. [2013-12-19] (日語).
- ^ Richard Leadbetter. Tech Focus: Next-Gen Consoles vs. The Age of Austerity. GamesIndustry International. [2013-12-19] (英語).
- ^ Computing. Page 3 - GeForce 7800 GTX: Nvidia’s Nuclear Option. ExtremeTech. 2005-06-22 [2013-06-25] (英語).
- ^ Gantayat, Anoop. New PS3 tools. IGN.com. 2006-01-30 [2006-08-28] (英語).
- ^ 次世代VIVA!. PS3专用图形处理器RSX专业技术分析报告. PConline. 2006-02-24 [2013-12-19] (中文(中國大陸)).
- ^ Steven Ken. PS3图形芯片RSX详细解析. 玩家網. 2006-10-30 [2013-12-19] (中文(中國大陸)).
參考文獻
田野. 新一代游戏机大战 新一代技术革新. 大眾硬體 (北京市: 科學出版社). 2005, (12) [2014-10-03]. ISSN 1672-0326.