畅销电子游戏机列表
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本列表列出全球销量一百万台以上的家用游戏机和掌上游戏机。专用游戏机名旁标注星号(*),当前世代游戏机名加粗并标注井号(#)。发售年记入相应游戏机首发年。以棕、绿、红、蓝、紫五种不同背景色分别对应雅达利、微软、任天堂、世嘉和索尼。
百万销量以上游戏机列表
雅达利 微软 任天堂 世嘉 索尼 其他
百万销量主机商汇总
旗下至少有一台百万销量电子游戏机的公司所发售的电子游戏机总销量。(任天堂Switch为便携式家用机,此处记入家用机销量)
生产商 | 家用机销量 | 掌机销量 | 总销量 |
---|---|---|---|
任天堂 | 4.2216亿 | 4.7316亿 | 8.9532亿 |
索尼(新力) | >5.2397亿 | 约9700万 | >6.2097亿 |
微软 | 1.87亿 | – | 1.87亿 |
世嘉 | 7310万-7490万 | 1200万 | 8510万-8690万 |
雅达利 | >3477万 | >100万 | >3578万 |
Hudson Soft/NEC | 1000万 | 150万 | 1150万 |
万代 | – | 320万-350万 | 320万-350万 |
Coleco | >300万 | – | >300万 |
Magnavox/飞利浦 | >300万 | – | >300万 |
Mattel | 300万 | – | 300万 |
诺基亚 | – | 300万 | 300万 |
SNK | – | 200万 | 200万 |
松下 | 200万 | – | 200万 |
注释
- ^ 1.0 1.1 1.2 2012年至2019年间,索尼不再于财报中公布独立的主机销量[2]。故期间型号最后一次统计数据停在2012年3月31日。PlayStation 2:2012年3月31日时总计出货1.55亿台[3];该主机于2013年1月4日全球停产[4]。PlayStation 3:2017年3月31日时总计出货8740万台[3];该机于2017年5月停产[5]。PlayStation Portable:2012年3月31日时总计出货7640万台[3]。2014年6月3日,IGN报道称该机销量达8000万台[6]。北美出货在2014年1月结束,日本在2014年6月结束,欧洲在2014年下半年结束[7]。
- ^ 各版本销量
任天堂Switch:9397万
任天堂Switch Lite:2387万
任天堂Switch OLED款式:2558万
(截至2024年6月30日) - ^ 任天堂只提供了合计销量[9]。在Game Boy Color1998年末发行前[10],Game Boy在全球累计售出6442万台[11]。
- ^ 2014年6月微软财季结束之后,微软不再于财政报告中提供独立主机销量。微软2013财年结束时(2013年6月),Xbox 360售出7820万台[13];该主机于2016年停产,微软在2014年新闻稿中公布销量为8400万台。[13]
- ^ 世嘉约在全球售出3075万台主机[16][17]。《Man!ac》杂志称Mega Drive到1994年底售出29万,其中北美14万[18]。《Fami通》报告称在1996年3月时,日本售出358万,美国和欧洲售出2500万[19]。《电脑与电子游戏》1996年11月刊称欧洲销量8万[20]。之后IGN和连线等其它来源报告了2900万的销量[21][22]。然而世嘉1997年继续在全球销售Mega Drive[23][24]。报告称在1998年开始美国的销量达到2000万[25][26][27]。之后Tectoy等还有发售不同的改版主机[28][29]。
- ^ 索尼从未公布过PlayStation Vita的官方出货量。该机于2019年3月停产,第三方估计最终销量为1000万到1500万[32]。
- ^ IGN的利瓦伊·布坎南在一篇2009年文章中报告了1300万的销量[21]。银幕摘要在1995年的文章中称,Master System的在西欧活跃安装用户在1993年达到峰值625万,这年达到峰值的有,法国160万、德国70万、荷兰20万、西班牙55万、英国135万、其他西欧国家140万。然而比利时在1991年达到峰值60万,意大利在1992年达到峰值40万。因此欧洲此区域估计销量为为680万[33]。1986年时日本销量100万[34]。美国销量200万[35]。2012年时Tectoy在巴西销售500万[36]。
- ^ 仅美国销量[41]。欧洲在次年发售[42]。
- ^ 万代发售了三款WonderSwan机种[43]。2003年3月《Fami通》的文章报告原版(1999年3月)和Color版(2000年12月)合辑售出约300万[44][44][45],SwanCrystal(2000年7月)售出20万[45]。万代在2003年2月宣布因销量衰退,将从硬件商转型为第三方开发商,并将在2004年3月为竞争者Game Boy Advance供应软件[46]。过渡期间其平均周销量只有几百台[§],SwanCrystal在2003年秋开始按订单生产[45]。WonderSwan硬件设计师Koto称销量超过350万[47]。
- ^ 1984年春ColecoVision销量达到200万。此时主机的季销量极大减少,但仍然适当销售[52][53],1985年10月大多数库存都清空[54]。
- ^ 《华尔街日报》在1992年11月报道销量约100万[57]。大约在1994年6月,雅达利将精力从Lynx转向Jaguar[58]。
- ^ 这是1994年9月15日,《纽约时报》中飞利浦报告的数据[59]。CD-i在1998年停产[60]。
- ^ Coleco在1976年首发Telstar并售出100万。因生产和交货问题,这一机种在1977年被电子掌上游戏机替代,销量急剧下降。1978年报废超过100万Telstar,让公司损失2230万美元[53],几近让公司破产[62]。
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- § WonderSwan《Fami通》来源
- 2003年5月5日~2003年5月11日. Fami通. 2003-05-23 [2014-02-25]. (原始内容存档于2014-02-25) (日语).
- 2003年5月12日~2003年5月18日. Fami通. 2003-05-30 [2014-02-25]. (原始内容存档于2011-12-09) (日语).
- 2003年6月9日~2003年6月15日. Fami通. 2003-06-27 [2014-02-25]. (原始内容存档于2014-02-25) (日语).
- 2003年6月16日~2003年6月22日. Fami通. 2003-07-04 [2014-02-25]. (原始内容存档于2014-02-25) (日语).
- 2003年7月21日~2003年7月27日. Fami通. 2003-08-08 [2014-02-25]. (原始内容存档于2014-02-25) (日语).
- 2003年8月11日~2003年8月17日. Fami通. 2003-08-29 [2014-02-25]. (原始内容存档于2012-01-02) (日语).
- 2003年9月15日~2003年9月21日. Fami通. 2003-10-03 [2014-02-25]. (原始内容存档于2014-02-22) (日语).
- 2003年10月6日~2003年10月12日. Fami通. 2003-10-24 [2014-02-25]. (原始内容存档于2014-02-22) (日语).
- 2003年10月13日~2003年10月19日. Fami通. 2003-10-31 [2014-02-25]. (原始内容存档于2014-02-22) (日语).
- 2003年11月3日~2003年11月9日. Fami通. 2003-11-21 [2014-02-25]. (原始内容存档于2009-09-18) (日语).
- 2003年11月10日~2003年11月16日. Fami通. 2003-11-28 [2014-02-25]. (原始内容存档于2014-02-20) (日语).
- 2003年11月17日~2003年11月23日. Fami通. 2003-12-05 [2014-02-25]. (原始内容存档于2014-02-22) (日语).
- 2003年12月8日~2003年12月14日. Fami通. 2003-12-27 [2014-02-25]. (原始内容存档于2014-02-20) (日语).
- 2003年12月15日~2003年12月21日. Fami通. 2004-01-09 [2014-02-25]. (原始内容存档于2005-03-10) (日语).
- 2003年12月22日~2004年1月4日. Fami通. 2004-01-16 [2014-02-25]. (原始内容存档于2014-10-17) (日语).
- 2004年1月5日~2004年1月11日. Fami通. 2004-01-23 [2014-02-25]. (原始内容存档于2014-10-17) (日语).
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